## About This Software ##
A retro-inspired text adventure in C, enhanced with modern touches.

Explore the land, fight enemies, trade with NPCs, and uncover secrets...
...if you can survive long enough, that is.

Can you uncover the truth...and vanquish the Black Queen?

## Features ##
- Simple command-based interface
- Modular codebase (organised in 'src/' folder)
- Inventory, dialogue, and combat systems
- Merchant and trust mechanics
- Hidden commands ('xyzzy', 'plugh', etc.)
- Lore-rich world (meet characters like Freddie, Weruh, and more)

## Controls ##
Type 'help' in-game for a full command list.
(Alternatively, check the man page...!)

## Limitations ##
The current command parser expects input in the form [verb] [noun]
(e.g. use candle, talk villager). More flexible parsing may be added in a
future update.

## Tips ##
- Try playing the flute (if you find it...) in various places.
- It is rumoured that the librarian likes flowers...
- Goblins have hearts, too (and inventory slots!).
- Try giving things to people. You never know what you might get in return.
- Trust is hard to gain...and easy to lose.
- The mountain watches. The mirror remembers.
- The right key for the right door makes all the difference.

## Compilation Notes ##
Already compiled for Windows.
Source code and build instructions are available at:
https://www.bloyburt.com/software/game/questven.html

Tested on:
Slackware 15.0 (GNU/Linux)
Windows 10 Pro 22H2

Note: On Windows, required DLLs (e.g. zlib1.dll, libao.dll, libvorbis.dll)
should be bundled alongside the executable.

## Note About Windows Compatibility ##
This version has been compiled and tested for Windows 10. Some features
present in the GNU/Linux version may be limited or unavailable.

## Copyright and Licensing ##
Questventure is Copyright (c) Bloyburt 2025-2026.

This program is licensed under the GNU General Public License; either version 2
of the license, or at your choosing, any later version. For more information on
licensing terms, please read the COPYING file.
